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Metroid Prime: Legacy

Project type

3D Character Art

I came up with the idea of creating a sequel for the legendary game "Metroid: Prime" and so me and my friend, who did the environment, started the whole process. I created the characters (scultping, retopology, texturing, rigging, animating), made them game-ready and playable, created the whole quest system and blueprinted everything myself in Unreal Engine.

Programs used: zBrush, Maya, Substance 3D Painter, Unreal Engine

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